Super Strict
Introduction
Super Strict is a Lua library that finds undeclared variables and other minor mistakes in your source code.
Super Strict checks your Lua scripts during loading using static analysis.
The source code is available on GitHub and the documentation is hosted on 2dengine.com
Installation
Super Strict does not depend on third party modules or binaries.
Just require the "sstrict.lua" file and any subsequent calls to "require","dofile","loadfile" or "loadstring" will be checked through Super Strict.
require('sstrict.lua')
Usage
In most cases you should not run Super Script in production code.
Static analysis is CPU intensive and can potentially slow down your scripts.
A better option is to write a script that iterates and checks all of the .lua files in your project during development.
To exclude a specific Lua file from being checked place the line "--!strict" at the top of your source code.
Examples
Undefined and unused variables
function foo()
a = 5 -- undefined variable 'a'
end
function bar(a, b)
local c = a + b -- unused variable 'c'
return a + b
end
Redefinition of variable names
for i = 1, 10 do
for i = 1, 10 do
-- variable name 'i' redefinition
end
end
Empty and unnecessary code blocks
for i = 1, 3 do
-- empty code block error
end
function baz()
local n = 5
n = n - 1 -- unnecessary code block error
end
Constant conditions
if 5+5 > 11 then
-- constant condition error in if/else statement
end
Too many values in assignment
a = 1, 2 -- too many values on the right-hand side in assignment
Duplicate variables, arguments and table fields
t =
{
['a'] = 100,
a = 100 -- duplicate field 'a' in table constructor
}
for b, b in pairs(t) do
-- duplicate lvariable 'b'
end
c, c = 1, 2 -- duplicate variable 'c'
function foo(d, d)
-- duplicate argument 'd'
end
Credits
grump, pgimeno, MrFariator and the rest of the Love2D community
sstrict.lua is not related in any way to the strict.lua library
Please support our work so we can release more free software in the future.