The camera object allows you to render a transformed section of the scene. The camera is orthogonal so it cannot be tilted to produce 3D effects. A camera must be assigned to some viewport object in order to render its contents on the screen. Nothing will be rendered at all, unless the camera is also inserted in a layer that contains some other visible sprites.

The position of a camera is relative to the origin of its parent layer. Scaling and rotating the camera affects the size and orientation its viewing area.

Figure 1: The camera's viewing area