LÖVE Builder Documentation

LÖVE Builder is an online tool used to package games for the LÖVE framework.
To build your project, please follow these steps:

ZIP Create a ZIP Archive

Create a ZIP archive of your LÖVE project folder and change its extension to .love
We recommend using the open source library love.maker which can help you automate the process.

Resources Include the Recommended Resources

Make sure your .love project contains the following files:

/meta.txt

Application metadata file saved in .ini format:
version=1.0.0
identity=awesomegame
package=com.dengine.awesomegame
title=Awesome Game
title[ja]=素晴らしいゲーム
comment=Packaged by 2dengine.com
publisher=2dengine LLC
url=https://2dengine.com/
orientation=default

/icon.png

The application icon in PNG format (512x512 px). The PNG file will be automatically resized and converted to .ico on Windows and .icns on macOS.

/readme.txt

License agreement in plain text format which will be presented to the End-User during installation on Windows

Upload Upload and Sign

Upload your .love file on the following page: 2dengine.com/builder
Depending on our current server load, there are size limitations to the files that you are allowed to upload.
Users who have registered for a 2dengine account have the ability to upload larger files.
In most cases, you will need to digitally sign the generated binaries.
For Android, we recommend the free and open source tool Uber Apk Signer.

Wink Give Credit

Please provide appropriate credit if you found LÖVE Builder useful.
Supporting our work helps us release more free software in the future.
LÖVE Builder is made possible thanks to:

2dengine LLC
AppImageTool
Nullsoft Scriptable Install System
PHP-ICO
icnsutil
LÖVE2D
Deceze and uckelman from StackOverflow
SmellyFishstiks and LuaScripters from Discord