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CHM Documentation

AGen comes bundled with detailed CHM documentation.


Triangulation of simple polygons

On the left-hand side we see actual output form the engine and on the right is the triangulated wireframe.


Scene graph and partitioning

Sprites and layers in the scene are culled automatically thanks to the engine's built-in dynamic partitioning system.


Physics using Box2D

Box2D is a 2D physics library, exported entirely in Lua from C++.


Pathfinding using MicroPather

MicroPather is a pathfinding module based on the A-Star algorithm.


Parallax scrolling using layers

Creating parallax effects is easy thanks to the layer component, which allows you to transform groups of sprites together.


Sprite rotation, scaling and z-ordering

Sprites can be translated, rotated, scaled or color and alpha modulated. Correct z-ordering is ensured for both transparent and opaque sprites.


Vector graphics support

AGen can render a variety of polygonal shapes, curves and lines.


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