My name is Herman. I'm working as a system engineer for about 5 years in France (sorry for any english mistakes), but keep do some programming for fun on my free time. I used to like a lot C language, but tried a lot of different ones for programming little games (Java, Python, C#, ObjC). While I've been happy (specially with pygame) with those for small Tetris like games I'm now looking for a real 2D engine for more ambitious game projects. Having downloaded and played with the examples provided, it looks like graphic wise AGen engine fits perfectly my needs. Implementation of GUI and pathfinding are also really exciting features !
The question though is about the implementation of network communication. Having browsed the online documentation it looks like the engine itself doesn't handle this. Is there a way to find some examples of using the engine inside a C/C++ program. Basically the idea would be to handle the network part, the game logic (database etc..) inside a C/C++ program and use AGen to handle the graphic part using LUA scripts. If so I think I found what I've been looking for to play with
Thanks.
